Serious games are games that support learning. Studying serious games has led our research group to examine authoring tools for video games and interactive narrative systems. This paper introduces and highlights some of the user-centered methods and frameworks employed in our ongoing research to examine existing authoring tools and to help in the development of new ones. These techniques may be employed easily in other domains. Finally, we present a basis of a pattern language of design for authoring tools, specifically for story-tellers that are not programmers.
M. Kauhanen, M. Tran and R. Biddle Examining Authoring Tools for Serious Games. Proceedings of E-Learn: World Conference on E-Learning (Corporate, Government, Healthcare, & Higher Education), AACE, Quebec City, 2007. To Appear.